Everything included, and what each part is for
A feature list is only useful if it tells you what changes about running your server. Each of these does.
What you get, and why it matters
Hosting features are easy to list and hard to verify. Here is what each of ours changes about running your server.
Hardware chosen for Minecraft
Minecraft lives or dies on single-thread CPU performance. Nodes are picked for clock speed and headroom, not for how many customers fit on them.
We size each node around the tick rate we want to hold, then publish the processor so you can check the claim yourself. If a node fills up, the answer is another node.
NVMe storage throughout
Worlds load, chunks save and backups run against NVMe. No spinning disks, no shared network storage in the hot path.
Chunk I/O is one of the quietest causes of lag spikes. Fast local storage keeps world saves and region loads off the critical path.
DDoS protection on every plan
Public Minecraft servers get attacked. Network-level filtering is standard on every plan, not a paid upgrade.
Filtering sits upstream of the node so junk traffic is dropped before it reaches your server. It is included at every price point, because the alternative is selling safety to the people who can least afford downtime.
Free migration help
Send us the files from your current host and we move the world, plugins, configs and player data across for you.
Most people stay with a host they dislike because moving sounds harder than staying. Talk to us in Discord, hand over a backup, and we do the copy, the config check and the first restart with you.
A panel you do not need Linux for
Console, file manager, restarts, schedules and backups in a browser. No SSH, no systemd, no editing service files.
We run Pterodactyl, the panel most Minecraft admins already know. SFTP and a real console are there when you want them, and everything important has a button.
Backups that actually run
Server backups are planned for every plan, so a bad plugin update is an inconvenience instead of a disaster. Schedule and retention are still being decided.
The intent is backups you schedule yourself and restore from the panel, plus the ability to pull them down over SFTP. Until that is live and we have said so here, keep your own copies of anything you cannot lose.
Run the server software you want
Paper, Purpur, Fabric, Forge, NeoForge, proxies and plain vanilla. Swap versions from the panel when you are ready.
Server software is a dropdown, not a support ticket. Custom jars can be uploaded over SFTP if you build your own.
Support from people who play
Discord-first support from people who have run SMPs, not a ticket queue reading from a script.
You get answers about timings reports and entity counts, not a request to try turning it off and on again.
Run the server software you already know
Pick your jar from the panel and switch when you are ready. Building your own? Upload it over SFTP and run that instead.
Plugin servers
- PaperPlugins, best all-round performance
- PurpurPaper plus deeper configuration
- SpigotClassic plugin platform
- VanillaExactly what Mojang ships
Mod loaders
- FabricLightweight mod loader
- ForgeThe long-standing mod loader
- NeoForgeModern Forge successor
Proxies and networks
- VelocityModern network proxy
- BungeeCordEstablished network proxy
Modpacks vary enormously. Large or unusual packs may need a bigger plan or a manual install, and we will tell you which before you buy rather than after.
Already hosted somewhere else? We move it.
Migration is the reason most people stay with a host they have stopped liking. It should take one conversation, not a weekend.
Step 1: Send us the files
A backup or archive from your current host, or the SFTP details if you would rather we pull it ourselves.
Step 2: We move it across
World, plugins, configs, permissions and player data go onto your new server, and we check it starts cleanly.
Step 3: You point and play
Update your DNS or share the new address, and your community carries on where it left off.
What comes across
- Worlds and dimensions
- Plugins and their configs
- Permissions and ranks
- Player data and inventories
- Databases, where exportable
- Server properties and startup flags
Some setups need manual work. Custom forks, unusual database layouts and very old server versions can take longer, and occasionally a piece of a setup cannot come across at all. We tell you which before we start, not after.
The things we decided not to do
Every hosting company sounds the same on its own homepage. So here is the shortlist of habits we have chosen to avoid, and what we do instead.
Hardware
What we are avoidingA tier name like premium or high performance, with no model number anywhere on the site.
Shard HostingThe processor, memory and uplink of each node published on the hardware page.
Moving in
What we are avoidingMigration left to you, or offered as a paid add-on once you have already paid for the plan.
Shard HostingWe move your world, plugins and player data for free, on every plan.
Support
What we are avoidingA ticket form, a canned first reply, and a long wait while your players are still online.
Shard HostingDiscord-first support from people who have run Minecraft servers themselves.
Density
What we are avoidingNodes packed until the tick rate drops, because empty capacity is unsold capacity.
Shard HostingNode capacity capped deliberately, with new nodes added instead of squeezing existing ones.
Scope
What we are avoidingMinecraft as one product among dozens of game and VPS SKUs.
Shard HostingMinecraft only, for now, so the tuning and the support both stay specific.
These are patterns we have run into as customers, not accusations about any particular company. Plenty of hosts do this well. We are simply writing down the standard we want to be held to.
Ready to build your server?
Start small and upgrade whenever your community grows. Ordering is not open yet. Launch dates, pricing changes and beta slots go out in the Discord first.